Fight choreography is storytelling. I respect and take into consideration the actors’ level of competence, the director’s ideas and the story to be conveyed. A fight director is important not only as a third eye, but also to make sure the action is expressed in a sincere way, true to the style of the play/film and above all: SAFELY. Most often it is the simplest forms of physical conflict, for example a slap in the face, that is the most difficult to execute safely and believably.
Introductory, bachelor/bachelorette party, child-parent, weekend, fencing or unarmed, team building
Schools/institutions: In conjunction with theme projects: Viking/medieval/renaissance market, sports day, anti-racism, violence awareness, theatre/film projects, and so on.
Used in conjunction with computers to create character movement for computer games, films and cartoons. I did the movements for most of the female roles plus movements of some of the male characters for the computer games Hitman 2 and 3 and Freedom Fighters for IO Interactive, as well as Age of Conan for Funcom.
– Age of Conan
Safety requires knowledge, training and detailed planning, and even more so when horses are involved.
Often times safety experts who are hired are only competent in one specific area. These experts are adept, qualified, serious and know their job. When working with horses, it’s important to have a safety coordinator who is not only a horse trainer but is also experienced in film and working with actors.
**For more information see under Horses